


Dual Blade Strike
(Basic Attack) Deals 50% physical DMG 2 times
RK 0


2
Flurry of Stabs
(Physical DMG) Deals 45% DMG 3 times. When attacking, Crit Rate increases by 20%.


Dual Blade Strike
RK 0


Flurry of Stabs


Dual Blade Strike
(Basic Attack) Deals 50% physical DMG 2 times
RK 0


2
Flurry of Stabs
(Physical DMG) Deals 45% DMG 3 times. When attacking, Crit Rate increases by 20%.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


4
Wipe Out
(Physical DMG) Col deals 60% DMG 3 times. Before attacking, when there are no allies within a 2-tile radius, Col gains [Ignore Assist]. When defeating a target, she gains [Dodge], lasting for 1 turn.
RK 11


2
5
Traceless Shadow
(Support) Gains 1 [Dodge] for 1 turn. Upon a successful [Dodge], teleports to the character's back, dealing 100% Physical DMG, and gains [Dodge] again for 1 turn.



Hidden Thorn
(Basic Attack) Col deals 100% DMG and she gains [Ignore Assist] if launching a [back attack].
RK 9


Critical Strike - Melee
(Basic Attack) Deals 50% Physical DMG 2 times and increases Crit by 15% before attacking.


Perfect Assassin
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, Crit by 15%, and Crit DMG by 15%.

RK 7


Omen of Death
(Passive) Gains [Feverish Beast] when a chracter is defeated in battle, lasting for 3 turns. Recovers 2 NRG when the character defeats an enemy.


3
Eerie Footwork
(Reaction) When [Healthy], after receiving a single-target attack, teleports behind the attacker, initiates a [strike back], which deals 70% DMG. Gains [Dodge] for 1 turn. When [Injured], triggers [Dodge]. CD: 3 turns.
RK 5


Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.


Assault
(Support) [Instant] Gains [ ▲ Crit I], [ ▲ Crit DMG I], and [ ▲ Move II] for 1 turn.
RK 3


1
3
Mask
(Healing) Col dispels 2 debuffs, recovers 25% HP, and she gains [Invisibility] and [ ▲ Crit V] for 1 turn.



Ambush
(Passive) When performing an active attack, if the target is [Unharmed], deals 20% Physical DMG. When performing a [back attack] on [unharmed] targets, additionally inflicts [ ⃠ Passive Skills] for 1 turn.
RK 1


1
3
Shadow Gait
(Support) [Instant] Teleports behind the enemy and steals 1 random [Attribute Buff] from the target.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Wipe Out
RK 11


Traceless Shadow


Hidden Thorn
RK 9


Critical Strike - Melee


Perfect Assassin
RK 7


Omen of Death


Eerie Footwork
RK 5


Counterattack


Assault
RK 3


Mask


Ambush
RK 1


Shadow Gait
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


4
Wipe Out
(Physical DMG) Col deals 60% DMG 3 times. Before attacking, when there are no allies within a 2-tile radius, Col gains [Ignore Assist]. When defeating a target, she gains [Dodge], lasting for 1 turn.
RK 11


2
5
Traceless Shadow
(Support) Gains 1 [Dodge] for 1 turn. Upon a successful [Dodge], teleports to the character's back, dealing 100% Physical DMG, and gains [Dodge] again for 1 turn.


Hidden Thorn
(Basic Attack) Col deals 100% DMG and she gains [Ignore Assist] if launching a [back attack].
RK 9


Critical Strike - Melee
(Basic Attack) Deals 50% Physical DMG 2 times and increases Crit by 15% before attacking.


Perfect Assassin
(Leader's Aura) For all "Alacrity" allies in battle, increases ATK by 10%, DEF by 20%, Crit by 15%, and Crit DMG by 15%.
RK 7


Omen of Death
(Passive) Gains [Feverish Beast] when a chracter is defeated in battle, lasting for 3 turns. Recovers 2 NRG when the character defeats an enemy.


3
Eerie Footwork
(Reaction) When [Healthy], after receiving a single-target attack, teleports behind the attacker, initiates a [strike back], which deals 70% DMG. Gains [Dodge] for 1 turn. When [Injured], triggers [Dodge]. CD: 3 turns.
RK 5


Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.


Assault
(Support) [Instant] Gains [ ▲ Crit I], [ ▲ Crit DMG I], and [ ▲ Move II] for 1 turn.
RK 3


1
3
Mask
(Healing) Col dispels 2 debuffs, recovers 25% HP, and she gains [Invisibility] and [ ▲ Crit V] for 1 turn.


Ambush
(Passive) When performing an active attack, if the target is [Unharmed], deals 20% Physical DMG. When performing a [back attack] on [unharmed] targets, additionally inflicts [ ⃠ Passive Skills] for 1 turn.
RK 1


1
3
Shadow Gait
(Support) [Instant] Teleports behind the enemy and steals 1 random [Attribute Buff] from the target.
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Void Stab
Increases Crit by 15%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 2 turn.

Void Stab
Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.

Void Stab
Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Maverick's Cloak
When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 2 time per battle. CD: 3 turns.

Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.

Roaring Flint
[Instant] Deals fire [Piercing DMG] equal to 10% of the character’s HP to all enemies within 2 tiles around the target. Can be used up to 1 time per battle.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Majesty of the Emperor
DMG increases by 10% when attacking [Healthy] enemies.
Additional Effect: DMG dealt increases by 15% additionally when attacking [Healthy] enemies.


Majesty of the Emperor


Majesty of the Emperor


Hierophant's Law
[AoE DMG] taken is decreased by 20%.
Additional Effect: When attacking a single target. DMG increases by 20%, when healing a single target, the healing amount increases by 20%.


Hierophant's Law


Hierophant's Law
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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net