Estra

Estra

Attributes

Lv. 60

P.ATK:

1487

P.DEF:

431

HP:

3284

Mov:

5

M.ATK:

1034

M.DEF:

561

Speed:

168

Jump:

2

2

Recommended Skills

Dual Blade Strike

(Basic Attack) Deals 50% physical DMG 2 times

RK 0

2

Shadow Strike

(Physical Damage) Intantly moves behind the target and can move 4 additional tiles. Before moving again, [attack] and increase DMG by 40% before Attacking, [Ignore Assist]; If you defeat the enemy you can [Re-Attack], triggered up to 1 time per turn.

Dual Blade Strike

RK 0

Shadow Strike

Dual Blade Strike

(Basic Attack) Deals 50% physical DMG 2 times

RK 0

2

Shadow Strike

(Physical Damage) Intantly moves behind the target and can move 4 additional tiles. Before moving again, [attack] and increase DMG by 40% before Attacking, [Ignore Assist]; If you defeat the enemy you can [Re-Attack], triggered up to 1 time per turn.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Doom Martyr

(Passive) Before a non-[instant] single-target active attack, steals 3 [buffs] from the target, and after the attack transfers 3 [debuffs] from the character to the target. If the target has no [buffs] and the character has no [debuffs], the character gains 4 random [Level 2 Buffs] for 2 turns.

RK 11

3

2

No Restraints

(Physical DMG) Single-target attack, ignores enemy [Reaction]. Deal 40% DMG to the target, then deal 100% DMG to the target. For each NRG the target is missing, increase DMG by 30%, up to 90%.

Feverish Attack - Melee

(Basic Attack) Deals 100% physical DMG and gains 20% [Life Steal].

RK 9

Spine Pierce

(Basic Attack) Deals 110% (Physical Damage). Ignores target's (Physical Shield) when attacking from the [back].

2

Stance of Exorcism

(Super) [Instant], gain a [Magical Shield] equal to 80% of the P.ATK value. Gains [M.DEF 2], for 2 rounds.

RK 7

Potion

(Decision) Choose to use either [Soul Devouring Blood] or [Holy Water].

Defense (Magical)

(Reaction) When hit by an active Magical Attackm the DMG taken is decreased by 15%.

RK 5

2

Shadow Reversal

(Reaction) Before being hit by an [Active Attack] from [back] or [side] by an enemy within 3 tiles, move behind the target and perform [Preempt], dealing 50% DMG and interrupts enemy's action.

4

Shadow Step

(Support) [Instant], moves the character behind the target, steal 2 NRG from the target, and then remove 2 additional NRG from the target.

RK 3

3

Hookshot

(Debuff) (Instant), Selects 1 enemy within a cross- shaped range around the character, drags them to the character, and inflicts ( ⃠ Reaction Skills) for 1 turn.

4

Demon Hunting Trap

(Support) [Instant], place a [Animal Trap]

RK 1

Thunder Arrow

(Passive) When a non-[instant] single target attack is performed, a crossbow arrow is fired at the target, causing 30% Physical Damage, removing 1 NRG, and applying [Active Skill] and [NRG Recovery] for 2 rounds.

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Doom Martyr

RK 11

No Restraints

Feverish Attack - Melee

RK 9

Spine Pierce

Stance of Exorcism

RK 7

Potion

Defense (Magical)

RK 5

Shadow Reversal

Shadow Step

RK 3

Hookshot

Demon Hunting Trap

RK 1

Thunder Arrow

Skill Tree

The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!

Recommended

Use Castalia

Doom Martyr

(Passive) Before a non-[instant] single-target active attack, steals 3 [buffs] from the target, and after the attack transfers 3 [debuffs] from the character to the target. If the target has no [buffs] and the character has no [debuffs], the character gains 4 random [Level 2 Buffs] for 2 turns.

RK 11

3

2

No Restraints

(Physical DMG) Single-target attack, ignores enemy [Reaction]. Deal 40% DMG to the target, then deal 100% DMG to the target. For each NRG the target is missing, increase DMG by 30%, up to 90%.

Feverish Attack - Melee

(Basic Attack) Deals 100% physical DMG and gains 20% [Life Steal].

RK 9

Spine Pierce

(Basic Attack) Deals 110% (Physical Damage). Ignores target's (Physical Shield) when attacking from the [back].

2

Stance of Exorcism

(Super) [Instant], gain a [Magical Shield] equal to 80% of the P.ATK value. Gains [M.DEF 2], for 2 rounds.

RK 7

Potion

(Decision) Choose to use either [Soul Devouring Blood] or [Holy Water].

Defense (Magical)

(Reaction) When hit by an active Magical Attackm the DMG taken is decreased by 15%.

RK 5

2

Shadow Reversal

(Reaction) Before being hit by an [Active Attack] from [back] or [side] by an enemy within 3 tiles, move behind the target and perform [Preempt], dealing 50% DMG and interrupts enemy's action.

4

Shadow Step

(Support) [Instant], moves the character behind the target, steal 2 NRG from the target, and then remove 2 additional NRG from the target.

RK 3

3

Hookshot

(Debuff) (Instant), Selects 1 enemy within a cross- shaped range around the character, drags them to the character, and inflicts ( ⃠ Reaction Skills) for 1 turn.

4

Demon Hunting Trap

(Support) [Instant], place a [Animal Trap]

RK 1

Thunder Arrow

(Passive) When a non-[instant] single target attack is performed, a crossbow arrow is fired at the target, causing 30% Physical Damage, removing 1 NRG, and applying [Active Skill] and [NRG Recovery] for 2 rounds.

Gear

Recommended Resonance

The right resonance can make a big difference in a character's viability.

Sword

Wand

Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.

Sword

Sword

When actively attacking [unharmed] enemies, increases Crit by 20%

Recommended Weapons

These weapons are generally advised by the Gloria's Hall staff.

Void Stab

Increases Crit by 15%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 2 turn.

Void Stab

Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.

Void Stab

Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.

Newborn Blade

Increases HP by 10%. Grants bonus P.ATK equal to 6% HP at the start of the battle.

Newborn Blade

Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Newborn Blade

Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Recommended Trinkets

These trinkets are generally advised by the Gloria's Hall staff.

Cage Mask

Increases ATK and DEF by 6%. When having a [Magical Shield] equal to 30% HP, additionally increases ATK and DEF by 3% up to 9%.

Cage Mask

Cage Mask

Maverick's Cloak

When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak

When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak

When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Crystal Burst Armor

Increases HP by 10%. Strike Back deals 25% more DMG.

Crystal Burst Armor

Increases HP by 2%. Strike Back deals 10% more DMG.

Crystal Burst Armor

Increases HP by 2%. Strike Back deals 10% more DMG.

Origin Hourglass

Increases P.ATK and M.ATK by 8%. Grants immunity against [▼Move] and [▼SPD].

Origin Hourglass

Increases P.ATK and M.ATK by 2%. Grants immunity against [▼Move] and [▼SPD].

Origin Hourglass

Increases P.ATK and M.ATK by 2%. Grants immunity against [▼Move] and [▼SPD].

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 12%. At the start of your turn, gains a [Physical Shield] equal to 120% of the characters P.DEF.CD: 2 turns.

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Shield Of Justice

When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Tarot Whispers

These Tarots are generally recommended by the Gloria's Hall staff.

Verdict of Justice

Increases Crit by 15%.

Additional Effect: Increases Crit DMG by 15%.

Verdict of Justice

Verdict of Justice

Hierophant's Law

[AoE DMG] taken is decreased by 20%.

Additional Effect: When attacking a single target. DMG increases by 20%, when healing a single target, the healing amount increases by 20%.

Hierophant's Law

Hierophant's Law

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net

GLORIA’S HALL

Gloria’s Hall

Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.

Copyright @ 2024 Gloriashall.net