


Dual Blade Strike
(Basic Attack) Deals 50% physical DMG 2 times
RK 0


2
Shadow Strike
(Physical Damage) Intantly moves behind the target and can move 4 additional tiles. Before moving again, [attack] and increase DMG by 40% before Attacking, [Ignore Assist]; If you defeat the enemy you can [Re-Attack], triggered up to 1 time per turn.


Dual Blade Strike
RK 0


Shadow Strike


Dual Blade Strike
(Basic Attack) Deals 50% physical DMG 2 times
RK 0


2
Shadow Strike
(Physical Damage) Intantly moves behind the target and can move 4 additional tiles. Before moving again, [attack] and increase DMG by 40% before Attacking, [Ignore Assist]; If you defeat the enemy you can [Re-Attack], triggered up to 1 time per turn.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Doom Martyr
(Passive) Before a non-[instant] single-target active attack, steals 3 [buffs] from the target, and after the attack transfers 3 [debuffs] from the character to the target. If the target has no [buffs] and the character has no [debuffs], the character gains 4 random [Level 2 Buffs] for 2 turns.
RK 11


3
2
No Restraints
(Physical DMG) Single-target attack, ignores enemy [Reaction]. Deal 40% DMG to the target, then deal 100% DMG to the target. For each NRG the target is missing, increase DMG by 30%, up to 90%.


Feverish Attack - Melee
(Basic Attack) Deals 100% physical DMG and gains 20% [Life Steal].
RK 9


Spine Pierce
(Basic Attack) Deals 110% (Physical Damage). Ignores target's (Physical Shield) when attacking from the [back].


2
Stance of Exorcism
(Super) [Instant], gain a [Magical Shield] equal to 80% of the P.ATK value. Gains [M.DEF 2], for 2 rounds.
RK 7


Potion
(Decision) Choose to use either [Soul Devouring Blood] or [Holy Water].


Defense (Magical)
(Reaction) When hit by an active Magical Attackm the DMG taken is decreased by 15%.
RK 5


2
Shadow Reversal
(Reaction) Before being hit by an [Active Attack] from [back] or [side] by an enemy within 3 tiles, move behind the target and perform [Preempt], dealing 50% DMG and interrupts enemy's action.


4
Shadow Step
(Support) [Instant], moves the character behind the target, steal 2 NRG from the target, and then remove 2 additional NRG from the target.
RK 3


3
Hookshot
(Debuff) (Instant), Selects 1 enemy within a cross- shaped range around the character, drags them to the character, and inflicts ( ⃠ Reaction Skills) for 1 turn.


4
Demon Hunting Trap
(Support) [Instant], place a [Animal Trap]
RK 1


Thunder Arrow
(Passive) When a non-[instant] single target attack is performed, a crossbow arrow is fired at the target, causing 30% Physical Damage, removing 1 NRG, and applying [Active Skill] and [NRG Recovery] for 2 rounds.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Doom Martyr
RK 11


No Restraints


Feverish Attack - Melee
RK 9


Spine Pierce


Stance of Exorcism
RK 7


Potion


Defense (Magical)
RK 5


Shadow Reversal


Shadow Step
RK 3


Hookshot


Demon Hunting Trap
RK 1


Thunder Arrow
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Doom Martyr
(Passive) Before a non-[instant] single-target active attack, steals 3 [buffs] from the target, and after the attack transfers 3 [debuffs] from the character to the target. If the target has no [buffs] and the character has no [debuffs], the character gains 4 random [Level 2 Buffs] for 2 turns.
RK 11


3
2
No Restraints
(Physical DMG) Single-target attack, ignores enemy [Reaction]. Deal 40% DMG to the target, then deal 100% DMG to the target. For each NRG the target is missing, increase DMG by 30%, up to 90%.


Feverish Attack - Melee
(Basic Attack) Deals 100% physical DMG and gains 20% [Life Steal].
RK 9


Spine Pierce
(Basic Attack) Deals 110% (Physical Damage). Ignores target's (Physical Shield) when attacking from the [back].


2
Stance of Exorcism
(Super) [Instant], gain a [Magical Shield] equal to 80% of the P.ATK value. Gains [M.DEF 2], for 2 rounds.
RK 7


Potion
(Decision) Choose to use either [Soul Devouring Blood] or [Holy Water].


Defense (Magical)
(Reaction) When hit by an active Magical Attackm the DMG taken is decreased by 15%.
RK 5


2
Shadow Reversal
(Reaction) Before being hit by an [Active Attack] from [back] or [side] by an enemy within 3 tiles, move behind the target and perform [Preempt], dealing 50% DMG and interrupts enemy's action.


4
Shadow Step
(Support) [Instant], moves the character behind the target, steal 2 NRG from the target, and then remove 2 additional NRG from the target.
RK 3


3
Hookshot
(Debuff) (Instant), Selects 1 enemy within a cross- shaped range around the character, drags them to the character, and inflicts ( ⃠ Reaction Skills) for 1 turn.


4
Demon Hunting Trap
(Support) [Instant], place a [Animal Trap]
RK 1


Thunder Arrow
(Passive) When a non-[instant] single target attack is performed, a crossbow arrow is fired at the target, causing 30% Physical Damage, removing 1 NRG, and applying [Active Skill] and [NRG Recovery] for 2 rounds.
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Wand
Before actively attacking, for each 1 tile traversed, increases ATK and DEF by 4%, up to 12%. The effect lasts until the start of the next turn.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Void Stab
Increases Crit by 15%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 2 turn.

Void Stab
Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.

Void Stab
Increases Crit by 3%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 1 turn.

Newborn Blade
Increases HP by 10%. Grants bonus P.ATK equal to 6% HP at the start of the battle.

Newborn Blade
Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.

Newborn Blade
Increases HP by 5%. Grants bonus P.ATK equal to 3% HP at the start of the battle.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Cage Mask
Increases ATK and DEF by 6%. When having a [Magical Shield] equal to 30% HP, additionally increases ATK and DEF by 3% up to 9%.

Cage Mask

Cage Mask

Maverick's Cloak
When there are no allies within 3 tiles around the character, ATK and DEF increase by 12% and Crit increases by 20%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Maverick's Cloak
When there are no allies within 4 tiles around the character, ATK and DEF increase by 4% and Crit increases by 10%.

Crystal Burst Armor
Increases HP by 10%. Strike Back deals 25% more DMG.

Crystal Burst Armor
Increases HP by 2%. Strike Back deals 10% more DMG.

Crystal Burst Armor
Increases HP by 2%. Strike Back deals 10% more DMG.

Origin Hourglass
Increases P.ATK and M.ATK by 8%. Grants immunity against [▼Move] and [▼SPD].

Origin Hourglass
Increases P.ATK and M.ATK by 2%. Grants immunity against [▼Move] and [▼SPD].

Origin Hourglass
Increases P.ATK and M.ATK by 2%. Grants immunity against [▼Move] and [▼SPD].

Shield Of Justice
When having [Physical Shield], Increase ATK and DEF by 12%. At the start of your turn, gains a [Physical Shield] equal to 120% of the characters P.DEF.CD: 2 turns.

Shield Of Justice
When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.

Shield Of Justice
When having [Physical Shield], Increase ATK and DEF by 6%. at the start of your turn, gains a [Physical Shield] equal to 50% of the characters P.DEF.CD: 3 turns.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Verdict of Justice
Increases Crit by 15%.
Additional Effect: Increases Crit DMG by 15%.


Verdict of Justice


Verdict of Justice


Hierophant's Law
[AoE DMG] taken is decreased by 20%.
Additional Effect: When attacking a single target. DMG increases by 20%, when healing a single target, the healing amount increases by 20%.


Hierophant's Law


Hierophant's Law
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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net