


Energy Wave
(Basic Attack) Deals 80% Magical DMG.
RK 0


The Power of Life
Choice) Choose to use [ Life force bloom ]、[ Life force and nourishment ]or[ Life force and shelter ]. When [Plant Friend] is defeated, the skill changes to [ Seed of Life ].


Energy Wave
RK 0


The Power of Life


Energy Wave
(Basic Attack) Deals 80% Magical DMG.
RK 0


The Power of Life
Choice) Choose to use [ Life force bloom ]、[ Life force and nourishment ]or[ Life force and shelter ]. When [Plant Friend] is defeated, the skill changes to [ Seed of Life ].
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Breath of Fecundity
At the end of the action, if [ Flower Field ] Terrain grid, it will restore itself and the summoned character[ Plant Friends ] 20% health, 2 energy points, get 2 random [ 2-stage gain ], which lasts for 2 turns. At the end of the action, if you are not in the [Flower Field] terrain grid, turn the area where you and your [Plant Friend] are located into a [Flower Field], which lasts for 2 turns.
RK 11


Plant Parenthood
When [Flavia] exists: Plant Friends ] Increases attack and defense attributes by 8% , and reduces damage received by 40% . At the end of the action, all terrain grids within 2 grids of the player become [ Flower Field ], which lasts for 2 turns and teleports [Plant Friend] to your side.


Verdant Arrow
Attacks a single target, causing 90% magic damage and changing its terrain grid to [ Flower Field ], lasts for 2 rounds.
RK 9


Invigorating Strike - Magical
(Basic Attack) Deals 80% magical DMG and additionally recovers 1 NRG.


2
Break Ground
Select [Open Space], deals 60% magic damage to all enemies within 2 squares of the target range , and changes the terrain squares in the range to [ Flower Field ] for 2 rounds. Then [ Plant Friends ] to teleport to that terrain grid.
RK 7


4
Nature's Shelter
Causes 70% to all enemies within 3 squares of itself [Area Damage], applies [ ▼Damage 2 ], and changes the terrain grid within the range to [ Flower Field ]; If the target is in [Flower Field] before attacking, additional [ ▼Move 2 ], all effects last for 2 rounds. Then make the [ Plant Friends ]Trigger the same effect once .


Lush Vitality
(Reaction) When any friendly unit within 3 tiles of the Flavia is attacked by a single unit, heal it. The healing amount is [Flavia] 20% of the magic attack value , and changes the terrain grid to [ Flower Field ], lasts for 2 rounds, and can be triggered up to 2 times per round.
RK 5


Survival Master
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%, and [Environmental DMG] taken is decreased 70%.


The Earth's Beloved
All in [Flower Field ], the attack and defense attributes of friendly forces on [Flower Field] are increased by 10% ; the attack and defense attributes of all enemy forces on [Flower Field] are reduced by 10% .
RK 3
RK 1


1
Nourishing Dew
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Breath of Fecundity
At the end of the action, if [ Flower Field ] Terrain grid, it will restore itself and the summoned character[ Plant Friends ] 20% health, 2 energy points, get 2 random [ 2-stage gain ], which lasts for 2 turns. At the end of the action, if you are not in the [Flower Field] terrain grid, turn the area where you and your [Plant Friend] are located into a [Flower Field], which lasts for 2 turns.
RK 11


Plant Parenthood
When [Flavia] exists: Plant Friends ] Increases attack and defense attributes by 8% , and reduces damage received by 40% . At the end of the action, all terrain grids within 2 grids of the player become [ Flower Field ], which lasts for 2 turns and teleports [Plant Friend] to your side.


Verdant Arrow
Attacks a single target, causing 90% magic damage and changing its terrain grid to [ Flower Field ], lasts for 2 rounds.
RK 9


Invigorating Strike - Magical
(Basic Attack) Deals 80% magical DMG and additionally recovers 1 NRG.


2
Break Ground
Select [Open Space], deals 60% magic damage to all enemies within 2 squares of the target range , and changes the terrain squares in the range to [ Flower Field ] for 2 rounds. Then [ Plant Friends ] to teleport to that terrain grid.
RK 7


4
Nature's Shelter
Causes 70% to all enemies within 3 squares of itself [Area Damage], applies [ ▼Damage 2 ], and changes the terrain grid within the range to [ Flower Field ]; If the target is in [Flower Field] before attacking, additional [ ▼Move 2 ], all effects last for 2 rounds. Then make the [ Plant Friends ]Trigger the same effect once .


Lush Vitality
(Reaction) When any friendly unit within 3 tiles of the Flavia is attacked by a single unit, heal it. The healing amount is [Flavia] 20% of the magic attack value , and changes the terrain grid to [ Flower Field ], lasts for 2 rounds, and can be triggered up to 2 times per round.
RK 5


Survival Master
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%, and [Environmental DMG] taken is decreased 70%.


The Earth's Beloved
All in [Flower Field ], the attack and defense attributes of friendly forces on [Flower Field] are increased by 10% ; the attack and defense attributes of all enemy forces on [Flower Field] are reduced by 10% .
RK 3
RK 1


1
Nourishing Dew
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Breath of Fecundity
RK 11


Plant Parenthood


Verdant Arrow
RK 9


Invigorating Strike - Magical


Break Ground
RK 7


Nature's Shelter


Lush Vitality
RK 5


Survival Master


The Earth's Beloved
RK 3
RK 1


Nourishing Dew
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Pentacle


Cup
Decreases magical DMG taken by 15%.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Nirvana
[AoE DMG] increases by 20%, when dealing DMG and scoring a critical hit, there is a 100% chance to inflict [Ignition] on the target, lasting for 1 turn, each target can only be affected once per turn. At the start of the turn, force the tiles of the closest enemies within 5 tiles to become [Burning], lasting for 2 turns, with a CD of 2 turns.

Nirvana
[AoE DMG] increases by 10%. At the start of the turn, force the tiles of the closest enemies within 3 tiles to become [Burning], lasting for 2 turns, with a CD of 3 turns.

Nirvana
[AoE DMG] increases by 10%. At the start of the turn, force the tiles of the closest enemies within 3 tiles to become [Burning], lasting for 2 turns, with a CD of 3 turns.

Nirvana
[AoE DMG] increases by 20%, when dealing DMG and scoring a critical hit, there is a 100% chance to inflict [Ignition] on the target, lasting for 1 turn, each target can only be affected once per turn. At the start of the turn, force the tiles of the closest enemies within 5 tiles to become [Burning], lasting for 2 turns, with a CD of 2 turns.

Nirvana
[AoE DMG] increases by 10%. At the start of the turn, force the tiles of the closest enemies within 3 tiles to become [Burning], lasting for 2 turns, with a CD of 3 turns.

Nirvana
[AoE DMG] increases by 10%. At the start of the turn, force the tiles of the closest enemies within 3 tiles to become [Burning], lasting for 2 turns, with a CD of 3 turns.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Spring Pill
[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 30% HP and dispels 2 [Debuff]. Can be used up to 2 times per battle. CD: 3 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.

Spring Pill
[Instant]. Heals the character for 20% HP and dispels 1 [Debuff]. Can be used up to 2 times per battle. CD: 8 turns.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit
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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net