


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Assault Order
Grants the target friendly unit [ Assault Order ], lasts for 1 round; then restores the target's health, with the healing amount equal to 60% of the caster's physical attack and magic attack .


Slash
RK 0


Assault Order


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Assault Order
Grants the target friendly unit [ Assault Order ], lasts for 1 round; then restores the target's health, with the healing amount equal to 60% of the caster's physical attack and magic attack .
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
Mobile Team! Ace Tactics!
Inflicts [ Spotting weaknesses ], which lasts for 2 rounds; and causes the 4 closest ally characters within 3 tiles of the target to use normal attacks to [ Support Attack ], causing 50% damage.
RK 11


2
5
Rebirth
Restores 30% of the health of all allies on the field, granting [ ▲Attack 1 ]、[ ▲Magic Defense 1 ], lasts for 2 rounds.


Joint Strike
Single target attack, causing 80% physical damage and applying [ Mobile team mark ], lasts for 2 rounds, and makes the nearest ally unit within 3 tilesof the target use normal attack to [ Support Attack ], causing 50% damage.
RK 9


Invigorating Strike - Melee
(Basic Attack) Deals 100% phsycial DMG and idditionally recovers 1 NRG.


Crimson Memory
For all players on the field whose camp is <Crimson Night>, their attack is increased by 10% and their defense is increased by 20%
RK 7


2
I'm With You
Grants all allies within 3 tiles of the player the ability to gain [ Assist ]、[ Help Defense ], which lasts for 3 rounds. When the target is the <Ilia> or <Crimson Night> camp, [Assist Attack] and [Assist Defense] will add 1 to the calculation of the number of friendly forces .


Weak Spot Protection
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%, and the chance of taking critical hits is decreased by 30%.
RK 5


Battlefield Healing
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, heals the ally with the lowest HP percentage within a 2-tile radius of the character by 100% of M.DEF.


2
Sniper, Cover Me!
(Support) Gain 1 time [ dodge ], lasts for 1 round, and performs [ alert ], which can cause magic damage equal to 150% of the physical attack value and interrupt the enemy's actions. After attacking, it will inflict [ Spotting weaknesses ], lasts for 1 round.

RK 3


Thorough Deliberation
At the end of the action, heal the two ally units with the lowest HP on the field, with the healing amount equal to 40% of the physical attack value plus the magic attack value . [ Standby ], it will be triggered once additionally, and the healing amount will be 20% of the physical attack value plus the magic attack value .


Solemnity
(Aura) Decreases ATK of all enemies within the character's 2-tile radius by 10%.
RK 1


3
Front Deployment
Causes the target ally character to walk to any [open space] within 5 squares of its range (will be affected by special terrain effects).
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


3
Mobile Team! Ace Tactics!
Inflicts [ Spotting weaknesses ], which lasts for 2 rounds; and causes the 4 closest ally characters within 3 tiles of the target to use normal attacks to [ Support Attack ], causing 50% damage.
RK 11


2
5
Rebirth
Restores 30% of the health of all allies on the field, granting [ ▲Attack 1 ]、[ ▲Magic Defense 1 ], lasts for 2 rounds.


Joint Strike
Single target attack, causing 80% physical damage and applying [ Mobile team mark ], lasts for 2 rounds, and makes the nearest ally unit within 3 tilesof the target use normal attack to [ Support Attack ], causing 50% damage.
RK 9


Invigorating Strike - Melee
(Basic Attack) Deals 100% phsycial DMG and idditionally recovers 1 NRG.


Crimson Memory
For all players on the field whose camp is <Crimson Night>, their attack is increased by 10% and their defense is increased by 20%
RK 7


2
I'm With You
Grants all allies within 3 tiles of the player the ability to gain [ Assist ]、[ Help Defense ], which lasts for 3 rounds. When the target is the <Ilia> or <Crimson Night> camp, [Assist Attack] and [Assist Defense] will add 1 to the calculation of the number of friendly forces .


Weak Spot Protection
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%, and the chance of taking critical hits is decreased by 30%.
RK 5


Battlefield Healing
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, heals the ally with the lowest HP percentage within a 2-tile radius of the character by 100% of M.DEF.


2
Sniper, Cover Me!
(Support) Gain 1 time [ dodge ], lasts for 1 round, and performs [ alert ], which can cause magic damage equal to 150% of the physical attack value and interrupt the enemy's actions. After attacking, it will inflict [ Spotting weaknesses ], lasts for 1 round.
RK 3


Thorough Deliberation
At the end of the action, heal the two ally units with the lowest HP on the field, with the healing amount equal to 40% of the physical attack value plus the magic attack value . [ Standby ], it will be triggered once additionally, and the healing amount will be 20% of the physical attack value plus the magic attack value .


Solemnity
(Aura) Decreases ATK of all enemies within the character's 2-tile radius by 10%.
RK 1


3
Front Deployment
Causes the target ally character to walk to any [open space] within 5 squares of its range (will be affected by special terrain effects).
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Mobile Team! Ace Tactics!
RK 11


Rebirth


Joint Strike
RK 9


Invigorating Strike - Melee


Crimson Memory
RK 7


I'm With You


Weak Spot Protection
RK 5


Battlefield Healing


Sniper, Cover Me!
RK 3


Thorough Deliberation


Solemnity
RK 1


Front Deployment
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Pentacle


Cup
Decreases magical DMG taken by 15%.


Sword


Sword
When actively attacking [unharmed] enemies, increases Crit by 20%


Pentacle


Wand
Decreases physical DMG taken by 15%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Nocturnal Glow
Increases ATK and DEF by 10%. After the character casts a skill on allies, additionally dispels 2 [debuff] from them and grants 1 random [Level 1 Buff] and [Nocturnal Glow II] for 2 turns.

Nocturnal Glow
Increases ATK and DEF by 4%. After the character casts a skill on allies, additionally dispels 1 [debuff] from them and grants 1 random [Level 1 Buff] and [Nocturnal Glow I] for 2 turns.

Nocturnal Glow
Increases ATK and DEF by 4%. After the character casts a skill on allies, additionally dispels 1 [debuff] from them and grants 1 random [Level 1 Buff] and [Nocturnal Glow I] for 2 turns.

Senator Swift Sword
Increases HP by 15%. After dealing DMG with single-target attacks, inflicts [▼Move 1] on the target for 1 turn.

Senator Swift Sword
Increases HP by 3%. After dealing DMG with single-target attacks, inflicts [▼Move 1] on the target for 1 turn.

Senator Swift Sword
Increases HP by 3%. After dealing DMG with single-target attacks, inflicts [▼Move 1] on the target for 1 turn.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Old Scrolls of Auguste
[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 5 times per battle. CD: 2 turns.

Old Scrolls of Auguste
[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 3 times per battle. CD: 4 turns.

Old Scrolls of Auguste
[Instant] Grants one other ally 1 random [Level 2 Buff] and [▲SPD 1] for 2 turns. Can be used up to 3 times per battle. CD: 4 turns.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 15%.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Redemption of the Judgement
At the end of the turn, dispels 2 [Attribute Buffs] from 1 random enemy within 2 tiles around the character.
Changes the effect of [Tarot Whisper Skill] into: At the end of the turn, dispels 2 [Attribute Buffs] from 1 random enemy within 2 tiles of the character. Inflicts [Judgment] for 2 turns.


Redemption of the Judgement


Redemption of the Judgement


Silence of the Hermit
Decreases DMG taken by 10%.
Additional Effect:: Decreases DMG taken by 10% additionally.


Silence of the Hermit


Silence of the Hermit
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GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net