


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Defensive Stance
(Support) [Instant] Gains a [Physical Shield] with a value equal to 25% of HP and [Block Enhancement] for 2 turns.


Slash
RK 0


Defensive Stance


Slash
(Basic Attack) Deals 100% Physical DMG.
RK 0


2
Defensive Stance
(Support) [Instant] Gains a [Physical Shield] with a value equal to 25% of HP and [Block Enhancement] for 2 turns.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


2
Will to Survive
(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.
RK 11


3
4
Impregnable Shield
(Support) Teadon gains a [Physical Shield] with value equal 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.


Ice Attack - Melee
(Basic Attack) Deals 100% physical DMG and inflicts [ ▼ Move I] on [Healthy] targets, lasting for 1 turn.
RK 9


Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.


3
Shield of Sanction
(Support) Becomes [Alert] to a 3-tile asrea around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.
RK 7


Array Command
(Passive) At the end of the turn, if the character didn't attack, grants [+P.DEF II] and [+M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.



Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
RK 5


Thick Shield
(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.


1
4
Hit-and-Run Tactics
(Physical DMG) Teadon attacks all enemies in a 3x3 area in the target direction, dealing 50% [AoE DMG] and inflicting [-Move I] and [Vulnerable II] for 2 turns.
RK 3


Fierce Assault
(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.


2
3
Knock-Out Blow
(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.
RK 1


Intimidate
(Passive) At the end of the turn inflicts [ ▼ ATK II] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


Will to Survive
RK 11


Impregnable Shield


Ice Attack - Melee
RK 9


Powerful Attack - Melee


Shield of Sanction
RK 7


Array Command


Counterattack
RK 5


Thick Shield


Hit-and-Run Tactics
RK 3


Fierce Assault


Knock-Out Blow
RK 1


Intimidate
Skill Tree
The highlighted skills are recommendations based on our community guides, but we heavily encourage experimentation!
Recommended

Use Castalia


2
Will to Survive
(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.
RK 11


3
4
Impregnable Shield
(Support) Teadon gains a [Physical Shield] with value equal 150% P.DEF. In addition, all allies within a 3-tile radius around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.


Ice Attack - Melee
(Basic Attack) Deals 100% physical DMG and inflicts [ ▼ Move I] on [Healthy] targets, lasting for 1 turn.
RK 9


Powerful Attack - Melee
(Basic Attack) Deals 110% Physical DMG.


3
Shield of Sanction
(Support) Becomes [Alert] to a 3-tile asrea around the character, dealing 100% DMG and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.
RK 7


Array Command
(Passive) At the end of the turn, if the character didn't attack, grants [+P.DEF II] and [+M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.


Counterattack
(Reaction) When hit by an active attack from the [front of side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.
RK 5


Thick Shield
(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.


1
4
Hit-and-Run Tactics
(Physical DMG) Teadon attacks all enemies in a 3x3 area in the target direction, dealing 50% [AoE DMG] and inflicting [-Move I] and [Vulnerable II] for 2 turns.
RK 3


Fierce Assault
(Physical Damage) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.


2
3
Knock-Out Blow
(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.
RK 1


Intimidate
(Passive) At the end of the turn inflicts [ ▼ ATK II] on the enemy with the highest P.ATK within a 4-tile radius around the character for 2 turns.
Gear
Recommended Resonance
The right resonance can make a big difference in a character's viability.


Sword


Pentacle
When [unharmed], increases ATK and DEF by 12%


Sword


Pentacle
When [unharmed], increases ATK and DEF by 12%
Recommended Weapons
These weapons are generally advised by the Gloria's Hall staff.

Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 80% chance to recover 2 Energy. If the character is [Dying], there is a 80% chance to recover 30% HP. CD: 2 turns.

Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Cornucopia Dagger
At the start of the turn, if the character is [Healthy], there is a 40% chance to recover 2 Energy. If the character is [Dying], there is a 40% chance to recover 30% HP. CD: 3 turns.

Guardian's Will
Increases HP by 10%. When having [Shield], increases DEF by 40%, and decreases DMG taken by 10%.

Guardian's Will
Increases HP by 5%. When having [Shield], increases DEF by 20%.

Guardian's Will
Increases HP by 5%. When having [Shield], increases DEF by 20%.
Recommended Trinkets
These trinkets are generally advised by the Gloria's Hall staff.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 15%.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Fancy Hat
Gains [Immunity to Disrupt]. When [Healthy], M.DEF increases by 3%.

Hunter's Intuition
When [Alert] is triggered, deals 25% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Hunter's Intuition
When [Alert] is triggered, deals 5% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.

Hunter's Intuition
When [Alert] is triggered, deals 5% more DMG. Moreover, if a foe uses a skill within range of the [alert], it will also be triggered.
Tarot Whispers
These Tarots are generally recommended by the Gloria's Hall staff.


Destruction of the Tower
When it's not their turn, the DMG dealt is increased by 20%
Additional Effect: While it's not the character's turn, gains 40% [Life Steal] when dealing DMG.


Destruction of the Tower


Destruction of the Tower
Quick Access
Quick Access
Quick Access
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net
GLORIA’S HALL


Gloria’s Hall
Gloriashall.net provides news, tierlists and detailed guides for Swords of Convallaria from beginners guides to PVP.
Copyright @ 2024 Gloriashall.net