

Weapons
Weapon Type
Rarity
WEAPON

Nirvana
[AoE DMG] increases by 20%, when dealing DMG and scoring a critical hit, there is a 100% chance to inflict [Ignition] on the target, lasting for 1 turn, each target can only be affected once per turn. At the start of the turn, force the tiles of the closest enemies within 5 tiles to become [Burning], lasting for 2 turns, with a CD of 2 turns.
WEAPON

Dawn Moon
Defense increased by 30% when releasing a single [Professional Support Skill], both the players and the target gain [Dawn Moon Silver Radiance 2] at the same time, which can be triggered up to once per battle. When healing a target with [Dawn Moon Silver Radiance 1] the target gains a random [Level 2 Buff] for 2 rounds, which can be triggered up to once per round per target.
WEAPON

Dawnlight
Magical range damage increases by 20%. After using a support or healing skill on your own team. you gain [Power of Dawn 3] and both you and the target gain [▲ Attack 2] for for 2 turns.
WEAPON

Life Fondness
When casting a single-target [Support] skill on allies, grants 1 random [Level 2 Buff] for 2 turns. If the target is a [summoned character], additionally grants [Life Fondness 1] for 3 turns: can inflict [Life Fondness I for 3 turns: can inflict [Life Fondness] up to 1 time every 1 turns.
WEAPON

Barbecue Hammer
Increases P.ATK by 5%. Before single-target attack on targets 3 tiles or more away, additionally increases P.ATK by 25%.
WEAPON

Nocturnal Glow
Increases ATK and DEF by 10%. After the character casts a skill on allies, additionally dispels 2 [debuff] from them and grants 1 random [Level 1 Buff] and [Nocturnal Glow II] for 2 turns.
WEAPON

Nightmare Puppet
Increase M.ATK and HP by 10%. After dealing DMG, inflicts 1 random [Level 1 Debuff] on the target. If using a [debuff] skill, the effect changes: After attacking, inflicts 1 random [Level 2 Debuff] and [Nightmare Puppet I] for 2 turns.
WEAPON

Army Breaking Spear
Increases Crit and ATK by 10%. Before attacking, if the total distance of movement, charge and teleportation is no less than 5, increases Crit DMG by 10%. Using a non- [instant] skill to attack resets the skill's cool down and refunds the consumed NRG. This effect has a CD of 7 turns.
WEAPON

Whale Hunter
After Dealing DMG with a single- target active attacks, inflicts (Infection) on the target, which can be triggered up to 1 time per round. Deals 20% more DMG to the enemies with (Infection).
WEAPON

Void Stab
Increases Crit by 15%. After using the skill, gains 1 stack of [Void]. Effect: Increases Crit DMG by 5% and can stack up to 6 times. The effect lasts until the end of the next 2 turn.
WEAPON

Tuning Hammer
Increases P.ATK by 10%. Dispels 2 [Buff] from the target before attacking.
WEAPON

The Silent Guard
When actively attacked, DEF increases by 30%. The next attack deals 25% more DMG.
WEAPON

Starry Sky Heritage
Increases HP by 10%. Grants bonus M.ATK equal to 6% HP at the start of battle.
WEAPON

Star Raid Crossbow
Increases Crit by 15%. If a single-target active attack deals Crit DMG, there is a 100% chance to additionally deal 20% of the character’s Physical ATK as [Piercing DMG] to the target.
WEAPON

Skeleton Staff
Increases HP by 10%. Recovers 1 Energy when an ally is defeated in battle. The effect can be triggered up to 1 time per round.
WEAPON

Skeleton Spear
Increases Physical ATK by 10%. Before initiating a single-target attack, additionally, deals [Piercing DMG] equal to 10% Physical ATK to the target.
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